Upon scrolling through the Google Play store I had been searching for a simple fishing app. I couldn't find something that fit my exact tastes and decided to create my own. Within an eight hour timeframe I came up with the base functionality of the game along with the main design.
The main purpose of the game was to do two things. First, was to allow me to catch fish, and second, once I had the fish, I’d be able to store and interact with said fish. I accomplished this by creating two main scenes for the project, The Fishing scene in which you tap a button repetitively until catching a fish (similar to games like "Clicker Heroes" and "Cookie Clicker"), and the Aquarium Scene, where once you decide to keep a fish it will remain swimming around. I then decided to make some fish more rare then other fish. To do this I added a random system which made some fish more desirable then others. To increase the spectrum of the game and allow progression I added a currency system. This allows the player to sell the fish they don’t want to earn money. Then the money is spent on different lures that I made available in the ‘fish shop’. These lures were not only used to catch fish, they also made available new, better fish to be caught – which in turn you would then sell for more money and better lures.
The primary design theme I decided on for this project was cartoon/minimalist. I had some assets from a package I purchased years ago that had designs for a bunch of fish, which allowed me to generate a general theme and color scheme for my application. Apart from a few background elements and the fish themselves, all of the artwork was done by me personally in Photoshop with keeping to the theme a priority. I plan to follow the same principle in relations to the final music for the game, which is being done by an associate of mine.
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